Post by Jaymz on Dec 8, 2013 3:31:41 GMT
Background
The Stinger was a light BattleMech that was built in 2479 as a direct competitor to the Wasp BattleMech. The Stinger's various roles included reconnaissance, scouting, raiding, and functioning as a trainer 'Mech. The Stinger's light but varied armament, as well as its jumping capability of 180 meters, made it suitable for these various roles. As of 3025, it was estimated that there were somewhere around five thousand Stingers left in use by the various states of the Inner Sphere.
The Stinger is one of the Unseen Mech designs.
Model Type - STG-3R Stinger
Class - Light Battlemech
Crew - 1
MDC By Location
Head/Cockpit - 70
Main Torso - 160
Right Torso - 130
Left Torso - 130
Right Arm - 70
Right Hand - 25
Left Arm - 70
Left Hand - 25
Right Leg - 90
Right Foot - 30
Left Leg - 90
Left Foot - 30
Note - the head can only be hit by a called shot and is -3 to strike.
Armour - stops up to and including the equivalent of standard 7.62mm rounds.
Speed
Running - 91.6 kph
Jump - 180m
Statistics
Weight - 20 tons
PS - Robotic 20
Cargo - Minimal space for personal items and weapons
Power System - Fusion powerplant
Weapons
Weapon Type - Medium Laser (1 right arm)
Range - 360m
Damage - 1d4x10+10
Rate Of Fire - 4 per melee
Payload - na
Bonuses - na
Weapon Type - Machine Gun (2, 1 per arm)
Range - 120m
Damage - 3d6+2 per burst
Rate Of Fire - equal to pilot
Payload - 100 bursts per gun
Bonuses - na
Bonuses and Penalties
Use Robot Combat Training
Lift - 10 tons, Carry - 5 tons
Punch - 1d4
Restrained Punch - 4d4 sdc
Kick - 1d6
Body Block - 1d4/2
Systems of Note
Combat Computer
Sensors
Radio
Ejection System
Life Support
Targeting System
Target Interlocking Circuit (can combine weapons to fire together in three different combinations)
References Used
Battletech Technical Manual 3025 (FASA)