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Post by Jaymz on Dec 3, 2013 20:46:47 GMT
The following are optional hit numbers and bonuses/penalties based on range and size of target
Humanoid sized
Range modifiers
< 20m - 5 21-50m - 8 51 - 100m - 10 100 - 250m - 12 250m+ - 15
Size Modifiers
< 30cm - -6 < 1m - -3 1-3m - 0 4-10m - +3 11-20m - +6 21m+ - +10
PA / Robots / Vehicles / Aerospace fighters
Using PA level systems
Range modifiers
< 50m - 5 51 - 100m - 8 101 - 250m - 10 251 - 500m - 12 500m+ - 15
Size modifiers
Same as humanoid
Using Robot level systems
Range modifiers
< 100m - 5 101-250m - 8 251 - 500m - 10 501 - 1000m - 12 1000m+ - 15
Size modifiers
< 1m - -6 < 3m - -3 3 - 10m - 0 11 - 30 - +3 31 - 50m - +6 51m+ - +10
Using Aerospace fighter level systems
Range modifiers
< 250m - 5 251 - 500 - 8 501 - 2000m - 10 2001 - 5000m - 12 5000m+ - 15
Size modifiers
Same as robot level systems
Starships
Range modifiers
< 10km - 5 10 - 100km - 8 101 - 250km - 10 251 - 500km - 12 501 - 1000km - 15 1000km+ - 18
Size modifiers
See robotech either edition, macross ii or Phaseworld
Firing weapons beyond their range
1 - 1.5x - -3 1.6 - 3x - -6 3.1 - 5x - -10 Cannot hit beyond 5x their range
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Post by Adam of The Old Kingdom on Jan 9, 2014 12:44:08 GMT
give the weapon a range increment with -2 per range increment. big long barrels have longer range increments.
auto weapons would also have shorter range increments. so, hand guns are 25 ft, sniper rifles might be 700ft.
not sure about mecha and space ship sized weapons. depends on genre
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Post by joshuagoliath on Jan 9, 2014 21:15:24 GMT
give the weapon a range increment with -2 per range increment. big long barrels have longer range increments. auto weapons would also have shorter range increments. so, hand guns are 25 ft, sniper rifles might be 700ft. not sure about mecha and space ship sized weapons. depends on genre A Barrett M107 has an effective range of 2000 yards. A max range of about double that. If you're talking a setting like Rifts, energy weapons will be even further (depending on the level of power used), because there won't be any drop on the bullet. In theory, using a beam energy weapon, your range is limited by the curvature of the planet, provided you have a powerful enough battery.
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Post by Adam of The Old Kingdom on Jan 9, 2014 21:55:32 GMT
so the 10th increment for the M107 is 6000ft making it roughly 600ft for each -2 to strike? how does that sound for a sniper rifle.
range increment deals only with accuracy, not maximum effective range of the weapon. I agree, the beans maximum range is effected by anything that will disperse the beam, atmosphere, gas and particles in space, the beam becoming less coherant over (vast) distance. Different projected energies can also have differing properties, if you like more detail in that regard.
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Post by damianmagecraft on Jan 10, 2014 0:13:02 GMT
I have toyed around with the concept of range increments. Never did have the patience to work it out though.
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Post by joshuagoliath on Jan 10, 2014 0:34:05 GMT
When I DO use range increments (not common, at ALL), I typically go:
1/2 max range +1 Max Range 0 1 1/4 max range -3
Sometimes I'll break it down more, but not usually. It's just more complication.
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Post by Jaymz on Jan 10, 2014 0:53:35 GMT
Let me point out this was not to resemble reality but to work with how the Palladium rules are already set up.....
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Post by Adam of The Old Kingdom on Jan 10, 2014 1:02:37 GMT
well, in that case....
you're fucked. PB ranged combat is max range, point blank and nothing.
and there is that reality thing again. rules in any RPG are physics engines. they emulate a reality of some sort. they are just not as fancy as frostbite 3.
I also stole mine from Spycraft as they have a tops Modern Arms Guide that stats out most modern weapons, for comparison purposes....
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Post by Jaymz on Jan 10, 2014 1:16:46 GMT
Thus why iwas trying to do something akin to "increments" but using what Palladium already has....as well as the penalties beyond "effective" range to allow for significantly longer ranges than listed with the weapons.
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Post by Adam of The Old Kingdom on Jan 10, 2014 1:52:45 GMT
I suppose it's because I prefer the weapon to carry the range and accuracy stats, not the scale of the environment.
Are space fighters that much bigger than robots?
Not having played space combat, would it be fair to set scale limits as static and then apply the +/-2 rule for each size level crossed. such as human to PA to Robot is 2 sizes given +/-4 to the respective parties. beyond that I'm not sure what to set the intervals at. Having static size tables means you don't have to worry about which table to refer to.
if, the ability for a discharged weapons to reach a given range is removed, you can set static range increments the same as object scale. it sort of assumes that in space combat, light speed weapons or smart missiles will take care of distance issues, thus allowing 1 table for range increments from point blank out to lunar orbit.
short form: your idea is sound but can be done with just 2 tables, one each for size and range.
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Post by Jaymz on Jan 10, 2014 1:58:14 GMT
That is if you actually like the d20 way of doing it....which I don't.
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Post by joshuagoliath on Jan 10, 2014 2:01:53 GMT
I'm suddenly reminded of the scales for combat in WEG d6 Star Wars.
Character Speeder Space fighter Space ship Capital ship
(IIRC)
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Post by Jaymz on Jan 10, 2014 2:14:34 GMT
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Post by Adam of The Old Kingdom on Jan 10, 2014 2:15:15 GMT
It's hard to avoid d20 when PB combat resolutions is also a d20 dice. and they probably stole it from some where else anyway.
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Post by Jaymz on Jan 10, 2014 2:22:44 GMT
I t may be a d20 mechanic but the way the strike bonuses and such are handled is not the same.
As for stolen....of most of us know full well the Palladium system is just Kevin's house ruled AD&D rules. He has more or less said so himself.
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Post by joshuagoliath on Jan 10, 2014 2:40:45 GMT
As step one of evidence... No half-breeds. Except the half-orc listed in high seas. Oops
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Post by Adam of The Old Kingdom on Jan 10, 2014 3:05:45 GMT
I thought it was regular D&D, before it got advanced.
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Post by Jaymz on Jan 10, 2014 3:39:26 GMT
That is possible, we are talking like 1979 at this point....
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