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Post by Jaymz on Dec 2, 2013 19:52:18 GMT
I played a tag team in a campaign (there were only 3 players so a couple of us doubled up on characters) This tag team was a Electrical expert with a few powers (Danger Sense, EX PE and SNPS, again we only had a few of us playing so we were allowed some boosts) and a Hatchling Chiang-Ku. Super guy was the hacker/data iner and the Chiang-ku, thanks to his morphing abilities, eyes of thoth tattoo and tongues spell was the infiltrator. They became even more valuable once we started dealing with alien tech since The Chiang-Ku could read ANY languages. Paired up the GM allowed the "alien tech" penalties to be significantly reduced since the Chiang-ku could translate in order for the hacker to figure out his way through the computer systems
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Post by yilbber on Dec 17, 2013 3:17:55 GMT
sounds similar to my old AU campaign... which ended when the player did not like my turning his speedster into a bionic commando
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Post by writersblock on Oct 18, 2014 0:13:33 GMT
We did one ages ago...God, must have been early 90's...
We made up a hero character and their sidekick.
It was pretty cool actually. It was especially neat to see the characters of the different players interact and such. Sidekicks becoming good friends with other players heroes, sidekick and sidekick team ups...was very cool.
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Post by Sci-Fi on Nov 10, 2014 0:06:32 GMT
I've done the "Tag teams" and the "Hero and Sidekick" Games. The second being pretty fun. Especially when the sidekick gets to save the hero's ass now and then.
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Post by writersblock on Dec 3, 2014 0:00:58 GMT
I also like stuff like, in the world we did it, visible mutants were not something that could just walk the streets. In the game we did, I had my hero be a visibly animal mutant while the sidekick was human looking. This meant there were some types of adventures one was better suited to than the other....
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