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Post by Adam of The Old Kingdom on Mar 23, 2015 6:15:05 GMT
Scott and La forge are chief engineers, laforge was a regular engineer before that, Data is bridge officer. yes they may not have chief engineers, engineers are needed if work is to be certified as complying with requirements. fitters/machinists are the ones that make that happen.
this was to be in the context of Hawkwind's setting overall, not about individual ships or boats. they will clearly have talent to make stuff happen.
As a GM it would not be my choice to have any setting more advanced than Rifts normal levels, be that the tag end of an era in RMB, or the emergence if the next step post SoT.
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Post by Sci-Fi on Mar 23, 2015 16:10:30 GMT
It was more a point for super scientists/engineering types. And it depends on when you look at them. Scott was captain level by the end. LaForge was the helmsman first season and then a chief engineer for the rest and had the rank of Lieutenant Commander for the rest of the series (And was seen to be a captain later), Data, was yes, a bridge officer for Ops and the section leader for Ops but also had a rank of Lt. Commander, Later rising to the rank of Captain and being given the Commission of the Enterprise E in 2408.
But on the Enterprise they were all Department heads of the Fleet's Flagship, and far more than just a normal line officer. They were the apex in ther respective quadrent of the galaxy. (Shown many many times over)
I don't doubt that there's some talent in the New Navy. Even great talent in the new navy, but they're not on the Enterprise. they're on a sub, and they don't have Data or Scotty, or the rifts equivalent, or it'd have been noted in the write up. "Bla bla bla, such advances were made possible by ___ the super engineer that was cheif of the boat on the Ticonderoga before the new navy became a small 'nation' instead of one ship's worth of Naval seamen and officers" type thing. They took pages to detail Captain Nemo. If there was another superhuman type present he'd have been given the same.
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Post by writersblock on May 6, 2015 22:25:13 GMT
Ok, let me take a stab at this:
As to the resources, well, I always assumed that groups like New Navy, Mindwerks, etc had traders they work with. This would also include scavenger groups. You take scavenged steel and such, melt it down, reuse it. As to electronics, they either buy stuff black market or have a small lab where they make their own.
As to scientists, I think it is silly to assume they have none. Sure, they do not specifically have a scientist OCC but neither did the CS for ages either. If you look under the Navy Seaman where they get 10 OCC related, they can have any Science at +5%....as well, logic would dictate they MUST have technicians, engineers and such at base that maintain and repair the vehicles and gear. Same goes for scientists IMHO...all the stuff the New Navy must be encountering and discovering it makes sense they have scientists back at base.
As to the weapons and tech:
I always assumed their tech was like modern US military gear...look how many iterations of the M16 the military has done over the years since its creation. I have always assumed that their weapons would be like the M16 of Viet Nam compared to the M16A4...or in development A5....if you compared what the Navy is using in Rifts versus the pre-Rifts version.
As well, I would assume the same has gone for the ships. I would assume as the Navy discovered a faster processor out of the NGR they would have upgraded...etc.
RPGs are supposed to be about imagination people. Don't let one persons vision limit yours.
Use the rules and source material as written as a guide, not a straight jacket.
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Post by Sci-Fi on May 7, 2015 4:39:50 GMT
Which is nice 300 years later, but at the time of the coming of rifts there wasn't a black market to buy from, and any scavenger groups would very likely be trying to survive. They very likely would also, not be anywhere near the coast as the coasts suffered repeated tidal waves that killed hundreds of millions and went pretty far inland. The point about the resources being limited pertained to over all population groath and tech advancement. They might have access to trade partners -now- but they didn't the entire 300 years. for 200+ Years the world was teetering on an edge, in 'dark ages' where they fought for their lives all the time.
As to scientists, Go look at a US naval ship. Round up the scientists you find there and let me know what you have. If the ships large enough (and the ticondaroga is big) You might have a handful. On asignment. Are they going to be advanced materials or prototyping and design specialists? No. You might get a few Marine biologists, or something.
Again the technicians and engineers thing has been covered. Will they have tech's that can fix some of the things on the boat? Sure. Some. You know what happens when a naval ship gets damaged? They take her to port. The crew gets off and repairs are made. If it's in the middle of battle the techs and engineers on board do what they can to shore it up, till you get to port, or till you get the frak off. There's no designers floating around on military ships, just co chilling incase an Apocolypse hits and they be needed to rebuild a naval military society.
The New Navy isn't Starfleet. Why would they have large contingents of scientists on board before the coming of Rifts?
The problem with the weapons is that the New Navy's stuff was from "The Golden Age of Man" Where tech was pretty badass to start. Only 'recently' in the rifts time line is technology starting to surpass that bench mark. I.E. the stuff that the NN had on board was already up at or very near the tech plateau.
Yes RPGs are about imagination. That said don't propose things, that don't make tons of sense and then get bent if people point it out.
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