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Post by damianmagecraft on Jul 13, 2014 5:15:03 GMT
I have never been happy or unhappy with the Attribute bonus system until RUE. I dislike punishing someone for crappy luck. (or in the case of RUE rewarding them extra points in another most likely exceptional area to start). So I have been working on an alternative. My idea is to follow the already established pattern of scores of 16 to 30 get x, scores of 30+ get x + y. Basically each Attribute would come with a special ability/talent/whatever that is dependent on the score from 1 to 15. The bonuses from these would cap out at Attribute 15. My problem is I am stumped as to what to have each Attribute Grant. What I have so far. IQ would grant additional skills. ME MA grants a number contacts PS (already covered by carry/lift) PP PE PB SPD (covered by existing mechanics) I am trying avoid having the lower stats grant combat bonuses or duplicate existing bonuses. Any suggestions are welcome.
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Post by Prysus on Jul 18, 2014 3:15:25 GMT
Greetings and Salutations. I'm still giving this some thought (when I remember, and in between all the other things my brain is frantically trying to work on). I stopped by this site and stared at the page a while to see what I came up with. So ...
Over on the Facebook page there were already some ideas regarding M.E. (someone suggested limiting the # of physical skills that can be selected, and I had thrown out the idea of a higher chance of psionics for the random roll % and/or more psionic powers for those who have them).
Today, I got to thinking about P.P. Not sure how well this works, but thinking of maybe some type of "Recovery" option (the term I've chosen to use, for now). My initial thought would relate this to combat, but it may have other applications as well. Anyways, my thought is that P.P. helps show reflexes (amongst other things). So I was thinking of a combat situation where say ... Opponent throws a punch. Character attempts to parry, but fails. This is standard fare combat. However, what if a person with better reflexes (different cateogories of P.P.) could have a chance to Recover from the fail. So the character failing the parry sees he's not going to make it in time (he's too slow, was too out of position, whatever), but the hit hasn't actually made contact yet. So maybe he could have a chance to dodge (maybe at a penalty?), or roll with punch (technically this is an option regardless, or maybe more like an auto-version?). Hmm ... 1-15: Auto-Parry, 16-30: Auto-Roll, 31+: Auto-Dodge?
Hmm ... P.E.: Maybe 1-15: Intense Physical Activity for P.E. in melee rounds, 16-30: P.E. in minutes, 31+: P.E. in ... hours seems too long? Or maybe amount of time the character can stay awake (similar to the HUGM book, and the higher your P.E. the longer your duration).
P.B. ... um ... uh ... financial aspects? Seems kind of artificial, I don't know. I'll keep thinking.
Anyways, I'm just kind of spitballing and hoping something sticks. Not sure if any of that really works for you, but maybe even if not it'll spark an idea that does work for you. Farewell and safe journeys for now.
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Post by writersblock on Jul 18, 2014 8:49:54 GMT
Personally, I don't see any reason for bonuses on stats under 16. In real life, a completely average guy with stats of 10 across the board does not get any special skills, abilities, and such.
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Post by damianmagecraft on Jul 19, 2014 8:37:40 GMT
Personally, I don't see any reason for bonuses on stats under 16. In real life, a completely average guy with stats of 10 across the board does not get any special skills, abilities, and such. true enough to a point. A 10 PS confers a specific carry/lifting capacity. A 10 PE confers a specific exhaustion rate. A 10 SPD confers a specific movement rate. All of which are vastly different from a score of 3 or 15 in those attributes. (and not negatives). All I am looking to do is create similar mechanics for the other attributes.
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Post by damianmagecraft on Jul 19, 2014 8:49:42 GMT
Greetings and Salutations. I'm still giving this some thought (when I remember, and in between all the other things my brain is frantically trying to work on). I stopped by this site and stared at the page a while to see what I came up with. So ...
Over on the Facebook page there were already some ideas regarding M.E. (someone suggested limiting the # of physical skills that can be selected, and I had thrown out the idea of a higher chance of psionics for the random roll % and/or more psionic powers for those who have them).
Today, I got to thinking about P.P. Not sure how well this works, but thinking of maybe some type of "Recovery" option (the term I've chosen to use, for now). My initial thought would relate this to combat, but it may have other applications as well. Anyways, my thought is that P.P. helps show reflexes (amongst other things). So I was thinking of a combat situation where say ... Opponent throws a punch. Character attempts to parry, but fails. This is standard fare combat. However, what if a person with better reflexes (different cateogories of P.P.) could have a chance to Recover from the fail. So the character failing the parry sees he's not going to make it in time (he's too slow, was too out of position, whatever), but the hit hasn't actually made contact yet. So maybe he could have a chance to dodge (maybe at a penalty?), or roll with punch (technically this is an option regardless, or maybe more like an auto-version?). Hmm ... 1-15: Auto-Parry, 16-30: Auto-Roll, 31+: Auto-Dodge?
Hmm ... P.E.: Maybe 1-15: Intense Physical Activity for P.E. in melee rounds, 16-30: P.E. in minutes, 31+: P.E. in ... hours seems too long? Or maybe amount of time the character can stay awake (similar to the HUGM book, and the higher your P.E. the longer your duration).
P.B. ... um ... uh ... financial aspects? Seems kind of artificial, I don't know. I'll keep thinking.
Anyways, I'm just kind of spitballing and hoping something sticks. Not sure if any of that really works for you, but maybe even if not it'll spark an idea that does work for you. Farewell and safe journeys for now. I have recently looked over the PE score more closely and have discovered it is already covered by existing mechanics. All exertions are measured in multiples of PE and segments of time (seconds, melees, minutes, hours, etc...). Someone has suggested using reputation for PB... I like the concept of it but am having trouble visualizing a mechanic for it at the moment.
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Post by Prysus on Jul 19, 2014 15:16:19 GMT
I have recently looked over the PE score more closely and have discovered it is already covered by existing mechanics. All exertions are measured in multiples of PE and segments of time (seconds, melees, minutes, hours, etc...). Someone has suggested using reputation for PB... I like the concept of it but am having trouble visualizing a mechanic for it at the moment. Greetings and Salutations. We'll, if you want to stick to current game mechanics, then using HU2 Weapon Expert or some of the Gunslinger types from Rifts New West, a Reputation would translate into Horror/Awe Factor. Farewell and safe journeys.
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