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Post by Jaymz on Jan 23, 2014 4:45:11 GMT
Alright Basic Batmobile:
Cost - estimated at 700 000
Passengers - 1 driver and one passenger
Vehicle SDC - 800
Vehicle AR - 18
Passenger Protection SDC - 500
Passenger Protection AR - 16
Engine SDC - 400
Engine AR - 14
Speed - 300 mph
Equipment
2.75" Rocket Launchers (2)
Anti-missile Launchers (2)
Air Recycling System
Anti-Missile Chaff
Ejection Seats
Loudspeaker
Nightsight Camera/Monitor
Pressurized Cabin
Searchlight
Smoke Screen
Theft Alarm System
Thief Proof Locks
Winch and Cable
Armoured Tires
Self Sealing/Inflating Tires
Stereo System
Engine Readout Package
Radar Display
Radio Locator
Super Fuel Efficiency
Oil Slick
Vehicle Caltrops
Ram Prow
Jet Booster - 100ft jumps
Mini Super Computer Database Terminal with full satellite uplink capability
Mini Super Computer Lab and Analysis system
Anti-radar coating
Additional personal gear - exra batarangs etc.
and for good measure
Basic batsuit
Class IV Hard Armour
AR - 19
SDC - 298
Cape
Heavy Kevlar Cloth-like Material granting an AR of 17 and SDC of 150
Fire proof
When an electrical current is run through it it acts as a glider (use data from the Glide power)
Cowl
AR - 16
SDC - 60
Built in Equipment:
Radio transmitter/receiver
Nightvision
Thermal Vision
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Post by joshuagoliath on Jan 23, 2014 4:49:59 GMT
Which batmobile is that?
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Post by Jaymz on Jan 23, 2014 5:06:50 GMT
A relatively generic one
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Post by joshuagoliath on Jan 23, 2014 5:18:30 GMT
Obviously not the classic TV one.. I mean, is that Keaton-Batman, Bates Batman? somewhere else?
Honestly, the Keaton era one was my fave...
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Post by damianmagecraft on Jan 23, 2014 9:20:22 GMT
reads more like one of the Comic Book Bat-mobiles.
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Post by Sci-Fi on Jan 23, 2014 9:58:14 GMT
The idea was a "Generic" sorta Batmobile. The "Ok, not the tumbler, and not the 50s one, but just a 'Batmobile'. So yeah, Comics type.
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Post by Sci-Fi on Jan 25, 2014 21:55:56 GMT
I've taken Jaymz Bat Suit and put in some additions that appear often and some bits of explanation.
Batsuit 15 Micro layers of Nomex-reinforced fabric protecting from heat and cold. Topped with a shell of triple weave Kevlar. Suit is strategically padded with impact gel. Gel that remains fluid and malleable until high speed impact where in it solidifies and hardens resisting the impact. “Bat” On chest, serves as eye catching target and has purposed placement, drawing fire from the head and other parts of the body, thus is specifically reinforced. Boots contain weighted steel toes to add mas and rigidity for kicks, and no slip gripping soles. Titanium Gauntlets are weighted giving the equivalent of brass knuckles and the forearm plates provide protection and ability to parry melee attacks. Three blades on each serve to help trap blades and other melee weapons and are sharpened for offensive usage as well. Entire suit is purpose built with sound and light dampening material to aid in stealth
Batsuit: Custom designed and built super suit: AR: 19 SDC: 298 Mobility Penalties: None, (Specifically designed for acrobatic/parakor type movement. Prowl: +18% Fire Resistant: 1/10th damage from normal fires. Cold Resistant: 1/4th damage from cold based attacks. Electrically Resistant: ½ damage from electrical based attacks Gauntlets: +1D6 to punch damage, Able to parry melee attacks, knives, swords, etc Gauntlet Blades: When used for slashing 1D6. Good for slashing ropes and such, often used more in defense than offense. Boots: +2 to Kick damage
Bat Cowl: Built to protect Batman’s head, protect his identity, and also to be used to aid in his mission: Kevlar weave around a steel frame. Night vision, thermal vision, parabolic microphone, radio transmitter, ear/eye protection. AR: 16 SDC: 60 Features: Nightvision: 500ft Thermal vision: 500ft Parabolic Microphone: 500ft (For listening in on distant conversations or the like) Radio transmitter: 10 Miles Eye protection: Polarized lenses for flash protection and to keep grit and particles from the eyes Ear protection: Cowl serves to protect from sudden excess sound
Bat Cape: Purpose built for protection, transport, and psychological effect. Shape helps to break up silhouette in the dark, making it harder to pick out a man shaped target in the night. Also when leaping towards or forward, the cape billows out, breaking up the silhouette again and making Batman appear much larger/more intimidating and making it harder to perceive center mass, thus harder to shoot. Cape is weighted at the ends, enabling usage as a weapon with proper training. The material is made of a memory fabric that remains flowing and malleable until a specific current is passed through it, where it will snap to in the shape of airfoils/glide membranes and facilitate Batman’s gliding descents/movement. Cloth is flame retardant. AR: 17 SDC: 150 When used as a weapon: 1D6 Damage. (Need WP Cape to effectively use, no untrained usage) +3 to entangle. When used as a glider/wing suit, the cape gives a glide ratio of 3. (Three feet forward for every foot down. Thus leaping from the second story of a building (20 feet up) would let you glide 60 feet forward. The skill of Parachuting, or Pilot wingsuit/glide cape needed for controlled glide usage. I.E. Jumping off a building with the cape, without training is not going provide glide ability. One would fall and die. No untrained usage possible.
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Post by Jaymz on Jan 25, 2014 23:13:54 GMT
Excellent additions. I may copy this over the wiki in place of the original write up.
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Post by Sci-Fi on Jan 27, 2014 4:10:56 GMT
Bat-belt. AKA Utility Belt To be properly equipped with the best equipment at all times, the utility belt was designed and developed. The cloth pouches of yesteryear have been replaced with air tight, spring loaded compartments. The buckle itself is made from Titanium, like the air tight pouches, and is a triumph of user design. It requires a complex preprogramed finger pattern to release and has a tracking beacon and explosive charge that can be triggered remotely, to prevent the belt from falling into enemy hands. Previous versions sometimes held a grapple and winch in the belt, but this usage has been passed on to the grapple gun and the ‘self-destruct’ now takes up the workings of the buckle.
Communications are contained in one of the titanium compartments. A computer and digital communicator, it responds to voice commands but also has a touch screen if silence is needed. The cowl has its own communications but this palm top is stronger and has holographic recording and three dimensional playback
Camera: One of the cylinders on the utility belt hides a mini camera with high resolution video and still images. Ultraviolet and infrared capability. All images are instantly uploaded and archived on the Bat Computer’s servers. The flash can also be used as a last ditch flash bang in dire circumstances.
Weapons compartments: Several of the compartments hold spring loaded bat-a-rangs or mini bat-a-rang throwing blades. Some of the cylinders hold tear gas pellets, smoke, and flash bang pellets. One segment holds a magazine of anesthetic darts and a collapsible blow gun.
Field Equipment: Other sections of the belt usually serve for ‘mission specific’ needs. Some of the options are First aid kits, containing a wide spectrum of antidotes for the various toxins and gases that are frequently encountered, an oxygen rebreather, a tiny lock pick and acetylene torch, mini flamethrowers, defoliants, electromagnetic pulse generators or even rare substances like kryptonite
Dedicated post to “Weapons” and “Common gadgets” Will come later.
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