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Post by Adam of The Old Kingdom on Jan 12, 2014 10:03:38 GMT
In looking at the issue of the unified combat round, where all classes can interact equally even if their power are not balance.
So I mused and made tables and looked at how Hand to hand, could interact with Ranged, and Psi and Magic (cast and written) and I looked at moder HtH and how the some skill interact with it and that mecha combat and power armour can interact with humans....
then I stepped beyond and though, How will I write it out and present it to my PB Peers and then I went. PB is lots of things to every one so....
What in the PB combat system is required to maintain the PB flavour for you?
for me it's the 15 second round. I allow for attacks in initiative order, and carry it till the end of combat. more attacks can mean 2 attacks in a row, faster characters can press and advantage, smart actions can force a delay. for the way I play it, the long round give me the flexibility, games I play with shorter round do not.
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Post by Jaymz on Jan 12, 2014 13:33:19 GMT
I keep the 15 second melee round but introduced 3 phases in each. It took some adjustment (like giving untrained combatant 3 normal actions) but it seems to be a good system allowing characters to act multiple times in a phase cast a longer spell in a phase (I use a combination of PPE channeling and the foci rules from the Rifters). It also made dealing with a characters movement super easy by comparison of how the book does it based on each individuals attack since it is now broken do to how far you can move in a phase.
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