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Post by damianmagecraft on Jan 11, 2014 19:55:46 GMT
On a Related note... While I was reading up on the Genius/Mastermind for Bruce. I came across a blurb that says we could allow (if so inclined) for other classes to select some of the Mental disciplines. (or treat them as minor powers) I am not fond of making them available to powered characters. But... Making select ones available to the other "non-powered" classes does appeal to me. Like the speed reading or analytical mind for the Super Sleuth, the Combat trance (and others) for the PT, etc... What do you guys think? I think it is an interesting idea, I would actually like to see some rules for allowing that... Following up on this tangent... Discussions welcomed.
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Post by damianmagecraft on Jan 11, 2014 20:02:11 GMT
Non-powered classes Physical Training Ancient Master Hunter/Vigilante Secret Operative Stage Magician Super Sleuth Hardware: Analytical Hardware: Electrical Hardware: Mechanical Hardware: Weapons
That is the list as far as I can tell any others you guys can think of?
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Post by damianmagecraft on Jan 11, 2014 20:28:56 GMT
Right now this all I have worked out.
Physical Training May exchange the Heightened PS for one (1) discipline from the following list May exchange the Three (3) Special Combat Abilities for one (1) discipline from the following list Find Weakness Healing Trance Mind Over Matter: Body Control Mind Over Matter: Combat Trance Mind Over Matter: Mind and Body Mind Over Matter: Pain Tolerance
Super Sleuth May exchange the final skill program for a choice of 4 of the following Disciplines Analytical Mind Clinical Outlook Enhanced Memory Find Weakness Iron Willpower Mental toughness Mystic Blocker Odds Assessment Speed Reader Sexual Charisma Unnatural Perception
I am open to suggestions for the others (if they get any at all.)
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Post by Sci-Fi on Jan 11, 2014 20:29:13 GMT
Inventions
Weapons Training.
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Post by damianmagecraft on Jan 11, 2014 20:37:25 GMT
Inventions Weapons Training. To be Honest I do not consider the Super Invention a separate class. I view it more as an add on template to the existing classes. Also technically since the entire "class" is centered around building devices that emulate super powers i would not consider it non-powered for this discussion. Weapons training of the Physical Training? or Special Training? cant see it as a stand alone class.
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Post by 13eowulf on Jan 11, 2014 20:56:29 GMT
Non-powered classesPhysical Training Ancient Master Hunter/Vigilante Secret Operative Stage Magician Super Sleuth Hardware: Analytical Hardware: Electrical Hardware: Mechanical Hardware: Weapons That is the list as far as I can tell any others you guys can think of? Ancient Weapons Master from PU2, the last class in the book.
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Post by damianmagecraft on Jan 11, 2014 20:57:59 GMT
Non-powered classesPhysical Training Ancient Master Hunter/Vigilante Secret Operative Stage Magician Super Sleuth Hardware: Analytical Hardware: Electrical Hardware: Mechanical Hardware: Weapons That is the list as far as I can tell any others you guys can think of? Ancient Weapons Master from PU2, the last class in the book. Yeah Sci-fi pointed that one out to me...
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Post by Sci-Fi on Jan 11, 2014 21:34:43 GMT
It's as much a class as the Ancient Mater or Laughable Hunter class is.
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Post by 13eowulf on Jan 11, 2014 21:51:19 GMT
Would Mystic Study count for a Special Training class? It does for the Duel-Class Mega variant....
And it has some skills that are nowhere else.
Also there is the Demon Hunter class that is explicitly a Special Training Class.
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Post by damianmagecraft on Jan 11, 2014 22:09:26 GMT
Would Mystic Study count for a Special Training class? It does for the Duel-Class Mega variant.... And it has some skills that are nowhere else. Also there is the Demon Hunter class that is explicitly a Special Training Class. Mystic study is classed under Magic AFAIK. Unless this is a new non-magic casting variant in the ArU book I over looked.
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Post by damianmagecraft on Jan 11, 2014 22:12:40 GMT
list expanded
Non-powered classes Physical Training Ancient Master Hunter/Vigilante Secret Operative Stage Magician Super Sleuth Hardware: Analytical Hardware: Electrical Hardware: Mechanical Hardware: Weapons Ancient Weapons Master Daemon Hunter
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Post by damianmagecraft on Jan 11, 2014 22:13:53 GMT
Wulf... Dual-class? is this a Rifter option or have I yet again overlooked a section in one of the HU books?
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Post by 13eowulf on Jan 11, 2014 22:30:21 GMT
Wulf... Dual-class? is this a Rifter option or have I yet again overlooked a section in one of the HU books? It is a rifter option, #37 to be exact. I mentioned it only because it specifically divides all power categories into 'Powered' and 'Special Training/Skills'
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Post by damianmagecraft on Jan 11, 2014 22:40:02 GMT
Wulf... Dual-class? is this a Rifter option or have I yet again overlooked a section in one of the HU books? It is a rifter option, #37 to be exact. I mentioned it only because it specifically divides all power categories into 'Powered' and 'Special Training/Skills' Ah yeah I can see how they decided that... But I would imagine the ability to cast spells should technically place it firmly the category of powered. Well that is my opinion anyway.
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Post by 13eowulf on Jan 11, 2014 22:47:42 GMT
It is a rifter option, #37 to be exact. I mentioned it only because it specifically divides all power categories into 'Powered' and 'Special Training/Skills' Ah yeah I can see how they decided that... But I would imagine the ability to cast spells should technically place it firmly the category of powered. Well that is my opinion anyway. The way the option is structured I am ok with it being categorized as skills, it even makes sense as you have to give up a skill package to be a Mystic Study, and get some special skills, not just spell casting.
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Post by writersblock on Oct 18, 2014 0:45:02 GMT
I have always assumed Batman was multi-class.
As part of that, I have always assumed Hardware: Weapons was one of those classes.
It has been shown in the comics he had massive help developing the various incarnations of the Batmobile and other such vehicles
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